About EduQuest

EduQuest is a growing collection of pixel-art games little explorers learn from, built by a parent who got tired of trying to find a decent reading app for his own children. The first game is all about reading: the early world is gentle on purpose, and later worlds add deeper mechanics so it grows with the reader rather than capping out early. More games, on other subjects, will follow under the same roof.

Why we built this

Most "educational" apps for young kids are either dressed-up flashcards, ad-stuffed time-wasters, or freemium traps with manipulation patterns imported from social media. We tried fifteen of them. Eleven were garbage. The remaining few were okay but treated reading as a quiz between cartoons.

So we built something different. WordQuest, our first game, is a top-down adventure where reading isthe mechanic. Doors open when your child reads the word. Treasure chests reveal sight words. Bridges unlock when a word is read correctly. The reading isn't bolted onto a game — it's the gameplay itself.

What we won't do

  • No ads in our games.Children don't see third-party advertising inside any EduQuest game — not in the free tier, not in future tiers. Children can't meaningfully consent to being marketed to.
  • No behavioural tracking on kids.Child profiles store a first name and an age mode. That's it.
  • No streaks, no daily-login bonuses, no manufactured urgency. These are slot-machine mechanics dressed up for kids. They don't belong in a children's game.
  • No subscription traps.The Misty Isle is free. Future worlds are in development — we'll announce the release model when they're ready. Whatever shape it takes, we're not building the predatory subscription patterns common in children's apps.
  • No data sold to anyone. Ever.

Who's behind it

EduQuest is built and run by Marcin, a parent of two kids who serve as the ground-truth playtest team. The game is developed in the open and shaped, in real time, by what actual children do when they sit down with it.

For the longer version of how this came together — what we tried, what failed, and why the design decisions look the way they do — read the full origin story on the blog.

Get in touch

Questions, feedback, ideas, or want to be notified when WordQuest opens? hello@playeduquest.app.